

IL2CPP is the active scripting backend, which we must use for platforms like Switch What I've found is that if scripts are located in a package with an assembly definition, any scene that is bundled inside of an asset bundle can not find a reference to any scripts in that package, if:

The referenced script on this Behaviour (Game Object 'SomeObject') is missing! We get a heap of logs that scripts are missing when our scripts are added to assembly defintions and referenced in a scene which lives inside of an asset bundle: I'm in the process of submitting a reproduction project. I have however narrowed down the source of the issue which you all might find interesting because it could explain why some of you are having issues.

any of the suggestions listed here were not helping my case. and elsewhere.I found this thread due to a similar issue where any scenes I have which live in asset bundles were unable to find references to scripts which live in an assembly definition. "Unity" is a registered trademark of Unity Technologies or its affiliates in the U.S. This software is not sponsored by or affiliated with Unity Technologies or its affiliates. The full list of licensed works can be found on the Credits page. You are responsible for ensuring that you're not breaking any laws. Please be aware that using or distributing the output from this software may be against copyright legislation in your jurisdiction. Legal DisclaimersĪssetRipper is licensed under the GNU General Public License v3.0 This is also an alternative location for people to post issues. The development of this project has a dedicated Discord server. Releases are put out once a week, usually on either Sunday or Monday. Anyone with a positive lifetime contribution is entitled to the Donator role on the Discord server.

Your donations help to ensure that I can continue to afford developing this project. I have normal expenses like food, electric, internet, and rent. Expect bugs and many changes.Ĭurrent supported versions: 3.4.0 to 2022.2.x Donations Important note: This project is currently in an experimental state. AssetRipper is a tool for extracting assets from serialized files ( CAB-*, *.assets, *.sharedAssets, etc.) and assets bundles ( *.unit圓d, *.bundle, etc.) and converting them into the native Unity engine format.
